Thursday, June 11, 2020

Simple Psionicist (R/GB)

[I couldn't fit the whole post in a single screenshot]

Psionicists progress through their levels as a magic-user, but have the following changes:

Psionicists may wear leather or chain armor, they may not use shields.
Psionicists may use clubs, crossbows (light and heavy), daggers, quarterstaves short swords, spears, and slings as weapons.
Psionicists do not keep a physical spellbook. Each time a psionicist gains a new spell slot, he gains a randomly determined spell of the apporpriate level.

Psionicistsdraw their spells from the following list:
Level 1:
1. Charm Person
2. Detect Evil
3. Detect Magic
4. Remove Fear (Cause Fear)
5. Sleep
6. Ventriloquism

Level 2:
1. ESP
2. Hold Person
3. Know Alignment
4. Phantasmal Force
5. Snake Charm
6. Speak with Animals

Level 3:
1. Clairvoyance
2. Command (as per the staff of Commanding)
3. Enemy Detection (as per the wand of Enemy Detection)
4. Fear (as per a wand of Fear but is a save vs. spells)
5. Locate Object
6. Locate Person (as per Locate Object, but it finds person named or described accurately)

Level 4:
1. Charm Monster
2. Confusion
3. Hold Monster
4. Mind Blast (as per the mind flayer's attack of the same name)

Level 5:
1. Feeblemind
2. Hemmorage (as per Finger of Death, but is a mind-affecting spell)
3. Magic Jar
4. Telekinesis

Level 6:
1. Commune (but it contacts the mind of a more powerful psionicist somewhere in the multiverse)
2. Geas (remove Geas)
3. Mass Hemmorage (as per Death Spell, but is a mind-affecting spell)
4. Projected Image

~ZOZ

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